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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // By David Buck
-
- // This is the "classic" sunset scene by David k. Buck. I'm resurrecting it
- // because I always thought it looked very realistic... - Aaron a. Collins
-
- #include "colors.inc"
-
- camera {
- location <0.0 100.0 200.0>
- direction <0.0 0.0 -1.0>
- up <0.0 1.0 0.0>
- right <1.333333 0.0 0.0>
- }
-
- /* Define the ocean surface */
- object {
- plane { <0.0 1.0 0.0> -10.0 }
-
- texture {
- waves 0.06
- frequency 5000.0
- scale <1000.0 1000.0 1000.0>
- reflection 1.0
- }
- colour red 1.0 green 0.3
- }
-
- /* Put a floor underneath to catch any errant waves from the ripples */
- object {
- plane { <0.0 1.0 0.0> -11.0 }
-
- texture {
- 0.05
- colour red 1.0 green 0.3
- ambient 1.0
- diffuse 0.0
- }
- colour red 1.0 green 0.3
- }
-
- /* Now draw the sky, a distant rear wall */
- object {
- plane { <0.0 0.0 1.0> -200.0 }
-
- texture {
- 0.05
- colour red 1.0 green 0.3
- ambient 0.3
- diffuse 0.7
- }
- colour red 1.0 green 0.3
- }
-
- /* Now to cast some light on the subject */
- object {
- union {
- sphere { <0 0 0> 20.0
- texture {
- colour red 1.0 green 0.6 alpha 0.35
- ambient 1.0
- diffuse 0.0
- }
- }
- light_source { <0 0 0> colour red 1.0 green 1 blue 1}
- }
- translate <0.0 30.0 -160.0>
- }
-